So Many Games!

  • 2 Players

    7 Ronin is an asymmetric two-player game in which one player controls a group of ninja attacking a village that's defended by seven ronin (masterless samurai), which are controlled by the other player. The ninja player wins by occupying five of the village's ten areas, while the ronin player wins by surviving eight rounds.

    Each turn starts with the players distributing their forces over the village areas simultaneously and separately. Their choices are then revealed, and combat resolved. Each of the ronin have a different special ability to aid the defender, while each of the village areas have a special ability usable by the attacker once it has been occupied.

  • 3-7 Players

    You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

    7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

  • 2-4 Players

    A bluffing game where you try to conceal your identity.

    On your turn you move two of the character pawns on the board. Movement is decided by dice.

    The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.

  • Various games and activities to play with a few d6’s.

  • 2-4 Players

    Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?

    A great cavern lies below the surface, ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react, and a lot will depend on which villagers you brought on the expedition, and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure, randomly chosen each time you visit the cavern.

    At the end of the game, the player with the most well-developed village wins!

  • 1-5 Players

    Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14).

    Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over.

    Problem: Each action can be taken by only one player each round, so it's important to do some things with high preference.

    Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.

  • 2 Players

    From the award-winning, best-selling creators of Exploding Kittens and Throw Throw Burrito, A Little Wordy is a fresh and ridiculously clever take on the genre of tile-based word-unscrambling games.

    Here’s how it works: You’re each given a pile of letters. Rearrange your letters until you come up with a word. Be sneaky and choose a word that your opponent won’t easily guess.

    Write it down, keep it a secret. Rescramble your tiles, pass them to your opponent. The goal is to examine your opponent’s tiles and try to figure out their word. You do this with Clue Cards. These tell you things such as: what’s the first letter, how long’s the word, or what does it rhyme with? You win by using as FEW of these clue cards as possible to figure out what word your opponent wrote down.

  • 1-8 Players

    Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close gates to other dimensions that are opening up around town. With too many gates open the Ancient One awakens and the players only have one last chance to save the world - defeat the Ancient One in combat.

  • 2-4 Players

    In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins

  • 2-4 Players

    In the fully co-operative game Back to the Future: Back in Time, each player takes on the role of a major character from the movie: Marty McFly, Doc Brown, Jennifer Parker, or Einstein the dog. The objective of the game is to have the characters move around 1955 Hill Valley, collecting certain items in an effort to fix Doc's famous DeLorean time machine, defeat Biff Tannen and his gang of trouble-making friends, while ensuring that Marty's parents fall in love. Only when that is accomplished can players then accelerate the DeLoreon to 88 MPH down Main Street before the clock tower strikes 10:04 pm.

  • 3-6 Players

    Compete against your fellow filthy minded friends in a race to guess the lewd phrase using the iconic language of Badmoji. The player with the most points at the end of two full rounds is the winner.

  • 2 Players

    Battleship was originally a pencil-and-paper public domain game known by different names, but Milton Bradley made it into the well known board game in 1967. The pencil and paper grids were changed to plastic grids with holes that could hold plastic pegs used to record the guesses.

    Each player deploys his ships (of lengths varying from 2 to 5 squares) secretly on a square grid. Then each player shoots at the other's grid by calling a location. The defender responds by "Hit!" or "Miss!". You try to deduce where the enemy ships are and sink them. First to do so wins.

  • 2-5 Players

    Bears vs Babies is a card game in which you build handsome, incredible monsters who go to war with horrible, awful babies.

    The shared deck of cards consists of bear parts (and other monster parts) and baby cards. When you draw a part, you use it to build a monster for yourself; when you draw a baby, it goes in the center of the table. When babies are provoked, they attack, and anyone who has fewer monster parts than the number of attacking babies loses their monster; everyone with more parts than babies defeats this infantile army and scores.

  • 2-4 Players

    The Beer Nerd game is a beer tasting game from the creators of the Winerd game. Taste 3 beers at the start then answer trivia questions and take blind tastes to advance.

  • 2 Players

    Just good old fashioned chess.

  • 3-6 Players

    Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters.

    Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game.

  • 2-4 Players

    Inspired by a love of classic video games, Boss Monster: The Dungeon Building Card Game pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers, racing to outbid one another to see who can build the most enticing, treasure-filled dungeon. The goal of Boss Monster is to be the first Boss to amass ten Souls, which are gained when a Hero is lured and defeated — but a player can lose if his Boss takes five Wounds from Heroes who survive his dungeon.

  • 2-4 Players

    The original Boss Monster challenged players to become the ultimate villains: video game-style Bosses. Now Boss Monster 2 builds on the original in every way! An all-new set of 160 cards, Boss Monster 2 is playable as a standalone game or as an expansion to the core set.

    Dark Heroes and Hybrid Heroes raise the stakes, while Epic Spells and "cycling" rooms give players more options and flexibility. Boss Monster 2 features everything that made the best-selling original a hit with players of all skill levels, with fresh new mechanisms and exciting new options.

  • 1+ Players

    There are some trouble-makers in town. They're hungry, they're rotting, and they're just plain dead! Can you bowl the helpless damsel to freedom without being eaten? This fun table-top bowling game is designed for take-anywhere play, while at home, work or digging up old friends. Whether you're a zombie hunter or a helpless damsel yourself, you are sure to have an exciting time knocking down zombies while avoiding a lethal knock to the blonde-haired damsel herself.

  • 2-4 Players

    A speed-stacking game with 3D pentominoes (polycubes). Depending on the chosen mode of play, players race to build the structure shown on a single large card or to finish stacking each piece shown on their set of 8 small cards which they flip one-by-one (sets can either have 1 of each shape in the game or all 32 cards can be shuffled and distributed randomly).

  • 2-5 Players

    Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.

  • 2-6 Players

    In this third major expansion for the prize-winning Carcassonne, we move into the realm of fantasy.

    The land around Carcassonne is being visited by a dragon, making life very difficult for the followers. Brave heroes venture forth to face the danger, but without the aid of the fairies, their chances are not good.

    In the city, the princess seeks help from the knights, and farmers build secret passages to move about undetected by the dragon.

    Contents: 30 new tiles with dragon nests, volcanoes, magic gates, and princesses; 1 large wooden dragon; 1 wooden fairy. Contrary to original reports, there are no princess figures in The Princess & the Dragon.

  • 4+ Players

    Play begins with a judge, known as the "Card Czar", choosing a black question or fill-in-the-blank card from the top of the deck and showing it to all players. Each player holds a hand of ten white answer cards at the beginning of each round, and passes a card (sometimes two) to the Card Czar, face-down, representing their answer to the question on the card. The card czar determines which answer card(s) are funniest in the context of the question or fill-in-the-blank card. The player who submitted the chosen card(s) is given the question card to represent an "Awesome Point", and then the player to the left of the new Card Czar becomes the new Czar for the next round. Play continues until the players agree to stop, at which point the player with the most Awesome Points is the winner.

  • 1-4 Players

    In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.

  • 2-4 Players

    Guess the clues as fast as possible!

  • 2-4 Players

    In Cat Lady, players are cat ladies, part of an elite group of people including Marie Antoinette and Ernest Hemingway. During the game, you and your fellow cat ladies will draft cards three at a time, collecting toys, food, catnip, costumes, and of course lovable cats. But watch out! Make sure you have enough food for all of your feline friends or your hungry cats will subtract points from your score. The player with the highest total victory points wins!

  • 1-7 Players

    Caverna: The Cave Farmers, which has a playing time of roughly 30 minutes per player, is a complete redesign of Agricola that substitutes the card decks from the former game with a set of buildings while adding the ability to purchase weapons and send your farmers on quests to gain further resources. Designer Uwe Rosenberg says that the game includes parts of Agricola, but also has new ideas, especially the cave part of your game board, where you can build mines and search for rubies. The game also includes two new animals: dogs and donkeys.

  • 2 Players

    Abstract strategy game where players move disc-shaped pieces across an 8 by 8 cross-hatched ("checker") board.

    Pieces only move diagonally, and only one space at a time. If a player can move one of his pieces so that it jumps over an adjacent piece of their opponent and into an empty space, that player captures the opponent's disc. Jumping moves must be taken when possible, thereby creating a strategy game where players offer up jumps in exchange for setting up the board so that they jump even more pieces on their turn. A player wins by removing all of his opponent's pieces from the board or by blocking the opponent so that he has no more moves.

  • 1+ Players

    The classic Choose Your Own Adventure series comes to life in the narrative adventure game Choose Your Own Adventure: House of Danger.

  • 2-6 Players

    Cinelinx is a fast paced card game of connecting movies, actors, genres and more together to form cohesive links between them. With a dynamic play area based on every card played, the game constantly adapts itself to film fans of any level of skill or knowledge.

  • 2-4 Players

    Clank! is a deck-building game. Each player has their own deck, and building yours up is part of playing the game. You start each of your turns with five cards in your hand, and you'll play them all in any order you choose.

  • 2-4 Players

    In Clank! Sunken Treasures, an expansion for Clank! A Deck-Building Adventure, players explore two partially flooded maps with new dungeon deck cards, a new persistent monster to defeat, new environmental challenges, and more as they venture in the watery depths!

  • 2-6 Players

    The classic detective game! In Clue, players move from room to room in a mansion to solve the mystery of: who done it, with what, and where? Players are dealt character, weapon, and location cards after the top card from each card type is secretly placed in the confidential file in the middle of the board. Players must move to a room and then make an accusation against a character saying they did it in that room with a specific weapon. The player to the left must show one of any cards accused to the accuser if in that player's hand. Through deductive reasoning each player must figure out which character, weapon, and location are in the secret file. To do this, each player must uncover what cards are in other players hands by making more and more accusations. Once a player knows what cards the other players are holding, they will know what cards are in the secret file. A great game for those who enjoy reasoning and thinking things out. description

  • 1-4 Players

    In Cóatl, players work to build the most beautiful and valuable serpents. The serpents, or Cóatl, are constructed with a head, a tail, and a number of body tiles, each made from chunky, colorful plastic. On a turn, players will either take tiles from the central board to their personal board, or work to construct one of their Cóatls with the different tiles they've collected.

  • 2-8 Players

    Codenames is an easy party game to solve puzzles.

    The game is divided into red and blue, each side has a team leader, the team leader's goal is to lead their team to the final victory.

    At the beginning of the game, there will be 25 cards on the table with different words. Each card has a corresponding position, representing different colors.

    Only the team leader can see the color of the card. The team leader should prompt according to the words, let his team members find out the cards of their corresponding colors, and find out all the cards of their own colors to win.

  • 2-8 Players

    Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.

  • 2 Players

    Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents.

    Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.

  • 1-4 Players

    In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory.

  • 2 Players

    Connect 4 is a well known vertical game played with "checkers".

    The board is placed in the stand to hold it vertically and the players drop checkers into one of the 7 slots, each of which holds 6 of the "checker's", until one player succeeds in getting 4 in a row-horizontally, vertically or diagonally.

  • 4+ Players

    Cool Cats & Ass Hats is a silly party game that will turn your average get together into a ridiculous night to remember. Every round is completely random, immature, inappropriate, and sometimes shame inducing.

  • 2-6 Players

    In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.

    Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers

  • 3-6 Players

    In Coup: Rebellion G54, the last player with influence in the game wins, with influence being represented by face-down character cards in your playing area. Before each game players choose five character roles from a randomized deck. Characters have a unique variable power, and the deck is formed by three iterations of each role for fifteen cards total.

  • 4+ Players

    Cranium bills itself as the "whole-brain" game. It's a party game that borrows from a host of other popular party games of recent times. Players have to successfully complete activities in each of four sections to win.

  • 2-4 Players

    Cribbage is a card game invented in the early 17th century, based on the earlier game Noddy. It is played with a deck of standard playing cards and a signature piece of equipment called the cribbage board. Cribbage is traditionally played as a 2 player game.

  • 1-4 Players

    In Deadly Doodles, 1-4 players simultaneously draw paths through a dangerous dungeon. Draw cards, draw a path through your dungeon, and rack up points.

  • 2-5 Players

    Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for their own interests!

  • 3-10 Players

    Deadpool makes his mark on adult gaming in Deadpool vs the World, a hilarious party game for mature audiences. Featuring 100 custom illustrations of Deadpool in very strange and unsightly situations, players face off against their friends by filling in the blanks on Caption cards to provide the most outrageous explanations of the Merc with a Mouth’s predicaments. The player who best describes Deadpool’s compromising situations wins the game.

  • 4-12

    Deception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes.

    In the game, players take on the roles of investigators attempting to solve a murder case – but there's a twist. The killer is one of the investigators! Each player's role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice. While the Investigators attempt to deduce the truth, the murderer's team must deceive and mislead.

  • 2-4 Players

    Pente is an abstract strategy game. Players place glass markers on intersections of a 19-by-19 grid (the same as in Go). The object of the game is to get five of your own markers in a row (4 with more than 2 players) or capture five pairs of your opponent's pieces. The first to do either wins. Capturing takes place when exactly two pieces are sandwiched between pieces of the opposite color.

  • 3-6 Players

    One player is the storyteller for the turn and looks at the images on the 6 cards in her hand. From one of these, she makes up a sentence and says it out loud (without showing the card to the other players).

    Each other player selects the card in their hands which best matches the sentence and gives the selected card to the storyteller, without showing it to the others.

    The storyteller shuffles her card with all the received cards. All pictures are shown face up and every player has to bet upon which picture was the storyteller's.

    If nobody or everybody finds the correct card, the storyteller scores 0, and each of the other players scores 2. Otherwise the storyteller and whoever found the correct answer score 3. Players score 1 point for every vote for their own card.

    The game ends when the deck is empty or if a player scores 30 points. In either case, the player with the most points wins the game.

  • 2-4 Players

    Like a typical Role Playing Game you have a character sheet, roll for saving throws, fight monsters and find treasure BUT when your character dies in the game you have to chug your drink in real life! It adds a real level of tension and excitement to the battles.

  • 3-6 Players

    DrunkQuest is a fantasy-based card game with fast-paced gameplay and a sense of encouraged competition – and drinking.

    The object of DrunkQuest is to level up to 6. In order to do that players must defeat monsters in Drunk Combat! Each monster has a drink value that must be taken in order to defeat it. But it's not easy when other players are trying to stop you from defeating your monster while trying to defeat their own.

  • 1-8 Players

    Eldritch Horror is a co-operative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One – that is, an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature.

  • 2-6 Players

    ExeCUTEtion is the card game of adorable capital punishment, and is for 2-6 players. Do away with your friends and don’t get deadified!

    2-6 players have three rounds to attempt to take each other out by playing various adorable execution cards in front of each other. Whoever has the least amount of points after the third round, wins!

  • 2-5 Players

    Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.

  • 2-5 Players

    Originally an expansion for Exploding Kittens, the most successful Kickstarer project ever, that contained cards that were too horrific and/or incredible to be included in a kid safe version.

  • 3-6 Players

    In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros!

  • 3-5 Players

    A balanced strategy game with attitude that's designed to get your drinking friends into card games and your card game friends drunk.

    Hammered Heroes is a kickass battle card game that is great for any gaming night. Why waste time with friends playing silly games like quarters or king's cup, when you could play something with a little more brains, and a lot more treachery?

    Hammered Heroes is a great way to introduce new friends to tabletop, and the initiated will find plenty to love as well.

  • 2-4 Players

    In Happy Little Dinosaurs, the first person to reach 50 points, or be the last Dinosaur standing, wins the game! During each round, you’ll flip a Disaster card featuring a Natural, Predatory, or Emotional disaster. Each player will play a Point card in hopes of collecting points and avoiding the disaster.

  • 2-4 Players

    The forces of evil are threatening to overrun Hogwarts castle in Harry Potter: Hogwarts Battle, a cooperative deck-building game, and it's up to four students to ensure the safety of the school by defeating villains and consolidating their defenses. In the game, players take on the role of a Hogwarts student: Harry, Ron, Hermione or Neville, each with their own personal deck of cards that's used to acquire resources.

    By gaining influence, players add more cards to their deck in the form of iconic characters, spells, and magical items. Other cards allow them to regain health or fight against villains, keeping them from gaining power. The villains set back players with their attacks and Dark Arts. Only by working together will players be able to defeat all of the villains, securing the castle from the forces of evil.

  • 2-6 Players

    Here to Slay is a competitive role-playing fantasy strategy card game that's all about assembling a party of Heroes and slaying monsters (and sometimes sabotaging your friends too) from the creators of Unstable Unicorns.

    In this game, you’ll assemble a full party of heroes to slay dangerous monsters while working to avoid the sabotage of your foes. The game also includes items you can equip to your heroes, 1V1 challenge cards, and roll modifiers to tip the odds in your favor.

    The first person to successfully slay three monsters, or build a full party with six classes, wins the game.

  • 2-8 Players

    In this classic Steve Jackson game of world domination, each player is a secret society attempting to spread its tendrils into special interest groups throughout the world.

  • 2-5 Players

    In Incubation, 2-5 players take on the role of entrepreneurial dragon breeders looking to make a fortune by collecting the required resources and feeding them into their special dragon egg incubators to hatch them. There are four different types of dragons, as well as hybrid and mystery eggs. As the dragons begin to emerge from their eggs, players can use them to fulfill objective cards, which earns them coins. The breeder who has earned the most coins through hatched dragon eggs, completed objectives, and collected tokens wins!

  • 2 Players

    Jaipur is a fast-paced card game, a blend of tactics, risk and luck. On your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking one card from the market, or swapping 2-5 cards between the market and your cards.

  • 3-10 Players

  • 2-4 Players

    The Game That Pursues You! Stalking lions, charging rhinos, lunging, snapping crocodiles, and more. In the wild world of Jumanji, they're only a dice roll away.

    Choose your pawn and set out on a deadly journey. Decode rhyming card messages that could spell disaster! Roll 8-sided dice together to rescue a fellow player in danger! Fail to escape, and the jungle could swallow you whole! The only way out is to finish the game. Only then will the terrors of the jungle disappear…

  • 2-5 Players

    Space — the final junkyard. Good thing one planet's trash is another planet's treasure! In Junk Orbit, you're captain of your own scavenger ship, picking up space junk and transporting it to any city that will take it. Launch your junk ... uh, *cargo* ... out of your airlock to propel your ship! Race to deliver your cargo as you navigate the orbits of nearby planets and moons! It's astrodynamics for fun and profit!

  • 4-8 Players

    Kill the Overlord is a fun, fast-paced game of political murder for 4 to 8 players that can be played in about twenty minutes. The goal of the game is simple: Eliminate other players by sending the Overlord's executioner after them, while at the same time saving your own skin. Each time a player dies, his survivors climb another rung up the political ladder, taking the deceased's title and all the wealth and power that comes with it. The player who can secure enough wealth and the title of Overlord first will become the True Ultimate Supreme Overlord (and win the game).

  • 2-4 Players

    In Kingdomino, you are a lord seeking new lands in which to expand your kingdom. You must explore all the lands, including wheat fields, lakes, and mountains, in order to spot the best plots, while competing with other lords to acquire them first.

  • 2-5 Players

    In Livingstone, the players travel through the river Zambezi and score points by making explorations to inland and finding valuable diamonds.

    At the start of each round, players roll dice (2 per player), which determine where or in which quantity the actions the players take in the round will happen. Starting with the starting player for the current turn, the players pick dice (and take actions) clockwise one at a time. This is done until all the dice are distributed or nobody can pick another die; you can only ever pick a die that has a higher face value than the previous die you picked.

  • 1-5 Players

    Embark on your own adventures in J.R.R. Tolkien's iconic world with The Lord of the Rings: Journeys in Middle-Earth, a fully co-operative, app-supported board game for one to five players! You'll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land — all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-Earth.

  • 2-5 Players

    In The Lord of the Rings: The Fellowship of the Ring Deck-Building Game, you take on the role of Frodo, Gandalf, Aragorn or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron! While you begin armed only with basic combat maneuvers, you will add new, more powerful cards to your deck as you go, with the goal of defeating the deadly forces that serve Sauron as you make your way towards Mount Doom. In the end, the player who has accumulated the most victory points (VPs) from the cards in his deck wins.

  • 2-4 Players

    Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!

  • 1-8 Players

    Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.

  • 2-4 Players

    Innistrad is a plane in the Multiverse unlike any other. It's a place where humankind is threatened on all sides by vampires, werewolves, spirits, and ghouls. Twisted, pointed stones called cryptoliths have risen throughout the land and have attracted the attention of those trying to unravel a deeper mystery, for they hold a deep power. As players face off against each other over the cryptoliths’ fate, that power can tip the scales of battle. The first player or team to achieve their victory condition wins the game.

  • 2 Players

    The game is played on a board of two rows, each consisting of six round pits. The rows have a large store at either end called the Kalah.

    A player owns the six pits closest to them and the Kalah on their right side.

    The game is started with four (4) seeds in each pit.

    A player takes all the seeds from one of their pits, and then they are distributed one by one, counterclockwise, in the pits and the player's own Kalah, but not into the opponent's store (Kalah).

    If the last seed is dropped into an opponent's pit or a non-empty pit of the player, the move ends without anything being captured.

    If the last seed falls into the player's Kalah, they must move again.

    If the last seed is put into an empty pit owned by the player, they capture all contents of the opposite pit together with the capturing piece and puts them in their Kalah. If the opposite pit is empty, nothing is captured. A capture ends the move.

    The game ends when one player no longer has any seeds in any of their holes. The remaining pieces are captured by their adversary. The player who has captured the most pieces is declared the winner.

  • 1-5 Players

    Mansions of Madness: Second Edition is a fully co-operative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.

  • 2-10 Players

    Each player secretly chooses 24 “Missiles” (pyramids), eight of each size, and combines them into a Battery of eight “Missile Silos” (stacks of pyramids).

    Each player also secretly conceals their President and Vice President tokens under one or two of the Missile Silos.

    Players take turns launching one Missile (removing one pyramid from one stack) at one specific exposed Missile in an enemy Battery. Both pyramids are discarded exposing whatever is underneath.

    Eventually, the Silo protecting the President is exhausted and the President herself is exposed. Once exposed, the President can be struck by an enemy Missile, eliminating the owning player.

    Play continues until only one President remains (one player winner) – OR – all remaining Presidents are exposed at the same time (a draw).

  • 2-8 Players

    Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.

  • 3-6 Players

    This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items.

  • 3-6 Players

    Munchkin Apocalypse is a core set in the Munchkin series with an end of the world theme that includes natural disasters, zombie takeovers, Armageddon, alien invasions, nuclear war, etc. And while this is still a standard Munchkin game where you try to level up by killing the monsters, stealing the treasure, and stabbing your buddy, there's a new "Seal" mechanic that significantly changes the gameplay.

  • 3-6 Players

    In a reversal of roles, all players in Munchkin Zombies start out as zombies, and the "monsters" are the normal people trying to stop the zombie invasion (such as the Action Hero, Soccer Mom, Fireman, etc.). Unlike most Munchkin games, there are no classes or races; instead, you can have a mojo, special abilities that you can play as you gain levels.

  • 2-6 Players

    The objective is to move around the board (via dice roll), respond (as an individual or team) to category challenges when given a FIRST name, and be the first to the end. Feels much like Pictionary and such, except if stumped by a category, you can always choose to roll and move BACKWARDS instead.

  • 2-7 Players

    NOT ALONE is an immersive, thematic card game, where you use guessing, bluffing, hand management, and just a pinch of deck-building to achieve your goal, which is survival for the Hunted... or total assimilation for the Creature!

  • 2-8 Players

    From the creators of Exploding Kittens and Wolfgang Warsch (The Mind) comes a brand new family-friendly party game for people who are bad at charades

    Perform ridiculous and hilarious actions at different intensities

    Win points by matching your intensity with another player

    Includes 139 cards and 58 tokens

    5 minutes to learn, 15 minutes to play, 2 - 8 players

  • 4-10 Players

    One Night Ultimate Alien is similar to other One Night Ultimate... titles in that players each secretly take a role as part of a team, but this time the roles all relate to aliens.

  • 3-10 Players

    One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!

  • 2-4 Players

    In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

    The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.

    Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

  • 2-4 Players

    In Pandemic: Reign of Cthulhu, you'll experience the classic Pandemic gameplay with an horrific twist that'll have you face twelve Old Ones, each threatening the world with their unique powers. As players take on the roles of investigators attempting to seal a series of portals before monsters of unspeakable horror pour into our world there is, of course, a high risk of the investigators losing their own minds.

  • 2-6 Players

    Reminiscent of a College drinking game, players roll and move around a board taking a drink when the board square instructs.

    Each time a player passes the 'start' square he must take a 'Pink Elephant' card which contains a tongue twister. If he managers to recite the card three times successfully he gains the card.

    The first player to obtain 10 'Pink Elephants' is declared the winner.

    A large disclaimer at the end of the rules: "Not intended for use with Alcoholic Beverages."

  • 2-4 Players

    The sun shines brightly on the canopy of the forest, and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down, but don't forget that the sun revolves around the forest. Welcome to the world of Photosynthesis, the green strategy board game!

  • 2-6 Players

    Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.

    The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.

  • 3-6 Players

    The game of rapid-fire pun-making! No bands or movies are safe from becoming hilarious wordplay.

    Each round, every player is the judge of a category such as food or reasons to worry. They also have punnable cards with phrases such as The Walking Dead or Brave New World to modify with a dry erase marker and put in another player's category.

    The round ends once each category has at least 4 puns. Players decide which pun they like best and give the category card to the person who played it. Play continues until someone earns ten category cards.

  • 2 Players

    Quantik is a pure abstract strategy game. The goal is to be the first player to pose the fourth different forms of a line, a column or a square zone.

    Each turn the players will put one of their pieces on the boardgame. It's forbidden to put a shape in a line, a column or an area on which this same form has already been posed by the opponent. We can only double a shape if we have played the previous one ourself. The first player who places the fourth different form in a row, column or zone wins the game immediately, no matter who owns the other pieces of that winning move.

  • 2-4 Players

    The abstract strategy game Quoridor is surprisingly deep for its simple rules. The object of the game is to advance your pawn to the opposite edge of the board. On your turn you may either move your pawn or place a wall. You may hinder your opponent with wall placement, but not completely block them off. Meanwhile, they are trying to do the same to you. The first pawn to reach the opposite side wins.

  • 2 Players

    Raptor is a card driven boardgame with tactical play and some double guessing. Players use their cards to move their pawns (scientists on one side, Mother and baby raptors on the other) on the board. Every round, the player who played the lowest ranked card can use the corresponding action, while his opponent has movement / attack points equal to the difference between the two cards values. The scientists can use fire, can move by jeep on the tracks, and can even call for reinforcements, while the mamma raptor can hide in the bushes, yell to frighten the scientists, and call for her babies.

  • 4-10 Players

    Red Scare is a hidden role/social deduction game with a delightful wrinkle; the only way to discover the truth about your friends is with a pair of secret decoder glasses! The game features no player elimination, so everyone is in on it until the end.

  • 4-12 Players

    Relative Insanity is a party game created on the works of comedian Jeff Foxworthy.

    In this party game, one player will read out a setup card and other players will then choose and play a punchline card to fill in the blank, hoping the reader chooses it as the best card.

  • 2-6 Players

    Possibly the most popular, mass market war game. The goal is conquest of the world.

  • 2-4 Players

    Runes & Regulations is a 2-4 player strategic card game that combines the aggressiveness of a horde of dragons with the passive-aggressiveness of a suburban unicorn.

    Immerse yourself in this world of magic and the mundane by summoning mythical pets and casting powerful spells, all within the comfort of your own home.

  • 2-6 Players

    "The Game of Scattergories," published in 1988 by Milton Bradley, is a great game for any group to play. In the game each player fills out a category list 'with answers that begin with the same letter.' If no other player matches your answers, you score points. The game is played in rounds. After 3 rounds a winner is declared, and a new game can be begun.

  • 2-4 Players

    In this classic word game, players use their seven drawn letter-tiles to form words on the gameboard. Each word laid out earns points based on the commonality of the letters used, with certain board spaces giving bonuses. But a word can only be played if it uses at least one already-played tile or adds to an already-played word. This leads to slightly tactical play, as potential words are rejected because they would give an opponent too much access to the better bonus spaces.

  • 1-5 Players

    Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

  • 5-10 Players

    Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority.

  • 4-8 Players

    In Secrets, the second co-design between Eric Lang and Bruno Faidutti, players are assigned a hidden team — the CIA or KGB — and are trying to collect the most points for their side. In addition, one or two players are secretly anti-establishment Hippies who are working for nobody. Their goal is to fight the Man and have the fewest points.

  • 3-5 Players

    In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players build by spending resources (sheep, wheat, wood, brick and ore) that are depicted by these resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep.

  • 3-7 Players

    Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction-based board game for 3–7 players.

  • 2-5 Players

    In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

  • 2-4 Players

    Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.

  • 3-8 Players

    Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple!

  • 2 Players

    To win Squadro, you need to be the first player to make a return trip with four of your five pieces.

    Each player starts with their five pieces in troughs on their side of the game board, with players sitting perpendicular to one another. When you move a piece, you move it a distance based on the strength indicated in the trough that you're leaving. Once the piece has made its way across the board, you move it back based on the strength on the other side. If you pass over an opposing piece while moving, then that opposing piece must return to its last departing base and your moving piece advances one cell further than where the opposing piece was.

  • 3-6 Players

    The Munchkins are back – but now they're Mutants, Androids, and Cat People in space, grabbing Lasers, Vibroswords, and Nova Grenades and fighting Fanged Fuzzballs, Bionic Bimbos, and the Brain In A Jar. Star Munchkin is a complete game using the best-selling Munchkin rules (with a few new twists like Sidekicks), and it can be combined with any other Munchkin items.

  • 2-4 Players

    Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players.

    Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you'll need to adjust your play style depending on who you represent

  • 2-4 Players

    "Test your Star Wars knowledge with hundreds of questions from the Star Wars Universe OR place the Timeline cards in the correct chronological order. So the more you know about the facts, and when they happened, the better your chances to win."

    Gameplay is a combination of standard trivia, with multiple-choice answers, and a version of the game Timeline, where you need to put events from the films in the correct order. You get a point for each correct answer, but you lose a point for each incorrect answer. Each point is a segment of your lightsaber. Be the first to complete your lightsaber and you win!

  • 2 Players

    "The CLASSIC GAME of BATTLEFIELD STRATEGY

    ON A DISTANT PLANET, TWO ARMIES CLASH. WHO WILL BE VICTORIOUS?

    You command an army of soldiers, machines, scouts and miners.

    Devise a plan and deploy your troops. Use strategic attack and clever deception to break through your opponent's line, but beware of bombs and enemy spies. Capture the flag, and victory is yours!"

    Two players position their game pieces on a chess-like board but in a configuration unknown to each other: token values can only be seen from one side.

    On a turn, a player moves a token horizontally or vertically. If the token lands on a square occupied by the enemy, the two tokens are revealed and their values compared. If a special power doesn't come into play, the lowest value is taken off the board.

  • 2-6 Players

    This is the game of dark fun, where players who are dead right win! Many people die in utterly ridiculous ways, and Stupid Deaths challenges players to identify myth versus fact. In this hilarious party game, players work to beat the Grim Reaper before the Grim Reaper beats them.

  • 3+ Players

    Superfight is party game of super powers and super problems. The game is all about arguing with your friends about ridiculous fights.

    The core deck contains 500 cards. 160 characters (white cards), and 340 powers and weaknesses (black cards). Players use a hand of three white cards and three black cards, and choose one of each to beat the player next to them. Then they get a random black card before fighting. Players then argue their case for why they should win, and the table votes.

  • 3-8 Players

    In the Super Mario Bros. Power Up Card Game, you want to survive the perils of the Mushroom Kingdom and make it safely to the Castle, but to do that, you'll need to use your wits and deduction skills to figure out how to take out everyone else who might beat you there.

  • 1-4 Players

    In Suspend, you want to be the first player to get rid of your share of the 24 notched, rubber-tipped wire pieces that come with the game. How do you get rid of them? Throw them away? Hide them under a cushion? No – you must hang them from a shared tabletop stand, using only one hand to place the piece on an unoccupied space. If anything touches the table after you place your piece, you must remove and reposition it; if anything falls off, you have to keep those pieces and try to hang them again on future turns. The first player to suspend all of her pieces wins!

  • 2-4 Players

    In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.

  • 4-8 Players

    This is an adult version of the award winning Telestrations. Gameplay is the same, but the word content has changed to more adult fare.

  • 2-5 Players

    Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.

  • 4-10 Players

    Welcome to that's what she said game, the party game of twisted innuendos! This outrageous party in a box has players matching hilarious red setup cards to the funniest white phrase cards.

  • 2-7 Players

    Two to Seven ghouls compete in a race around the Addams family mansion to finish tasks (collect tokens) so they can enter the path to the swamp and arrive there first!

    Along the way fellow family members may try to trick you into helping them via possession, push you backwards when they land on your space, have a roll-off with someone to win tokens... or perhaps the mansion itself may try to trap you. Visit the cemetery, the haunted tree and more grotesque locations on your quest!

  • 3-5 Players

    In The Banishing, players collect cards from the Void to form melds to cast unique spells and effects in an effort to complete the ritual of Banishing, which will hurl the undead back through the Void. Players must work together to create those melds, as well as to protect and heal each other from attacks by the undead in order to succeed.

  • 1-4 Players

    The Isle of Cats is a competitive, medium-weight, card-drafting, polyomino cat-placement board game for 1-4 players (6 with expansions).

    In the game, you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique tile and belongs to a family, you must find a way to make them all fit on your boat while keeping families together.

  • 3-5 Players

    The King's Dilemma is an interactive narrative experience with legacy elements, featuring several branching storylines leading to many possible finales and an evolving deck of event cards at its core. Players represent the various houses leading the government of the Kingdom of Ankist.

  • 1-2 Players

    The Lord of the Rings: The Card Game is a cooperative adventure game in which the players attempt to complete a scenario, each with up to three heroes of their choice and a deck of allies, events and attachments to support them. Each round, players send their heroes and allies to quest or to fight with enemies that engage them. However, as the heroes and allies exhaust after questing, defending, or attacking, the players' options are typically insufficient to deal with everything at once. Therefore, players need to determine whether it is more urgent to quest and make progress in the scenario while the enemy forces gain power, or to take down enemies while making no progress, not knowing what will come next.

  • 5-10 Players

    The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

  • 2-4 Players

    The Undercity puts a spin on the classic dungeon crawl adventure, setting it within the vast underground labyrinth of one of the Iron Kingdoms’ most famous cities.

    This board game for two to four players comes with a seven-adventure campaign. The players play one to four characters from the Iron Kingdoms universe as they try to weed out a nefarious evil that has been lurking in the Undercity of Corvis.

    All players will be playing on the same team and the game requires no game master. The players work together defeating enemies, achieving objectives, and gaining experience that can be used to give new skills to their characters that can be used in subsequent adventures in the campaign.

  • 2-5 Players

    With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.

  • 2-5 Players

    Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version.

  • 2 Players

    Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?

  • 2-10 Players

    Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit.

  • 2-8 Players

    You start with a Baby Unicorn in your Stable. SO CUTE!

    But don't get too attached, because even Baby Unicorns aren't safe in this game! There are over 20 Magical Unicorns to collect, and each has a special power. Build your Unicorn Army as fast as you can, or be destroyed by one of your so-called friends! Seek revenge or protect your stable using your Magic! Sound easy? Not so fast. Someone could have a Neigh Card (Get it? Neigh?) and send the game into MADNESS! The first person to complete their Unicorn Army shall hereafter be known as The Righteous Ruler of All Things Magical... at least until the next game. Good luck.

  • 2-6 Players

    Urban Myth consists of a game board divided into four city blocks, six playing pieces, and a deck of 700 game cards in six subject categories: Celebrity, Health, Classics, Nature, Business and Crime.

    Each Card lists either one or two urban legends printed on the front and a letter from the words M-Y-T-H or T-R-U-E on the back. One out of every eight cards is a wild card bearing the Urban Myth logo, which can be substituted for any letter.

    The objective of Urban Myth is to be the first player to spell the word M-Y-T-H or the word T-R-U-E by collecting the letters on the back of the game cards. Players earn letters by correctly identifying which stories are myth and which are true.

  • 1-5 Players

    Valeria: Card Kingdoms is a tableau-building game for 1-5 players and will feel familiar to deck-building fans. The cards you buy can work for you on your turn and on all the other player turns, as well. On your turn, roll two dice and activate citizen cards with the result of each individual die and the sum of both dice. Other players will simultaneously activate their citizen cards based on the roll. Next, take two actions from the following: slay a monster, recruit a citizen, buy a domain, or take 1 of any resource. The player with the most victory points at the end wins the game.

  • 2-6 Players

    inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.

  • 2+ Players

    D&D in a box.

  • 2-10 Players

    In this exceptionally silly and awesome game, your objective is to win! Simple enough. Sadly, all of your opponents have the same simple goal, and they're trying to make you lose. Between Rock Paper Scissors battles, being eaten by a random Dragon, or saved by a Kitten Ambush, there are many hazards to avoid.

  • 1+ Players

    Welcome To... plays like a roll-and-write dice game in which you mark results on a score-sheet...but without dice. Instead you flip cards from three piles to make three different action sets with both a house number and a corresponding action from which everyone chooses one. You use the number to fill in a house on your street in numerical order. Then you take the action to increase the point value of estates you build or score points at the end for building parks and pools. Players also have the option of taking actions to alter or duplicate their house numbers. And everyone is racing to be the first to complete public goals. There's lots to do and many paths to becoming the best suburban architect in Welcome To...!

  • 2-5 Players

    In Whistle Stop, you make your way west across the country, using your fledgling railroad company to build routes, pick up valuable cargo, and deliver needed goods to growing towns, creating a network of whistle stops that you and your competitors can leverage as you continue to expand your networks. Along the way, you gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West.

  • 4 Players

    Who's Most Likely To? is a party game where in each round a card is drawn and the group decides who in the group should be tagged with the card.

  • 1-5 Players

    Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features over 170 birds illustrated by Beth Sobel, Natalia Rojas, and Ana Maria Martinez.

    You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions).

  • 2-6 Players

    Aptly described as Confucius plays Balderdash.

    One player is designated as the Reader each round. That player reads the first part of an old saying or proverb to the group, and states the country of origin for that proverb. The remaining players must secretly write an ending for the proverb and pass it to the Reader, who collects all possible endings.

    The Reader shuffles the submissions, and then reads each ending aloud for the group. Players must then vote for the ending they think is authentic. A player gets 2 points for each vote that their submission receives, and an additional 2 points if they vote for the correct ending. If no player votes for the real ending then the Reader is awarded 3 points.

    Once a player has earned 20 points, the game is over. If there is no winner at the end of a round, then the next player becomes the Reader and this process repeats.

  • 2-5 Players

    Consider this your invitation to Wrong Party! In this delightfully quirky draft-style card game, compete with your friends to create the GGLOAT—that is, the Greatest Guest List of All Time—by choosing from a variety of mismatched characters and party themes. Will you host the perfect party or kill the vibe?

  • 2-10 Players

    Yahtzee is a classic dice game played with 5 dice. Each player's turn consists of rolling the dice up to 3 times in hope of making 1 of 13 categories. Examples of categories are 3 of a kind, 4 of a kind, straight, full house, etc. Each player tries to fill in a score for each category, but this is not always possible. When all players have entered a score or a zero for all 13 categories, the game ends and total scores are compared.

  • 4-10 Players

    Form teams of two players each (max of 5 teams). Each team meets privately to come up with a non vocal signal to indicate when either teammate collects 4 of the same Crab Card.